Virtual Edition

Awesomeville, online

Same game, same five steps, built for Zoom and Teams. You send one link. Every team gets their own town. Nothing to install and no accounts to create.

The short version

One link, one class, five steps

Here's exactly how a 60-minute online session runs.

1
2 min

Send the link

Paste the play link into the chat. Everyone opens it in a browser. Each team is dealt a different town, their opportunities, and a bylaw the moment the page loads. There are no codes to hand out.

2
20 min

Send them to breakout rooms

One student per team drives and shares their screen inside the room. The rest talk. They read the town, pick an opportunity, and start filling in the Business Blueprint right on the page.

3
10 min

Broadcast the Wildcard

Use the broadcast message in Zoom or Teams to tell every room at once. Teams hit the Wildcard button together and adapt. This lands harder online than it does in a room, because the whole class reacts at the same second.

4
20 min

Bring everyone back

Back in the main room, each team shares their screen and pitches straight from their Blueprint. The page is the slide, so nobody has to build one.

5
8 min

Reflect

Teams draw an Aha! Moment card and talk through what they'd change. Then they hit Share to drop their finished Blueprint into the chat for you.

What makes it work

Built for how online classes actually go

No accounts, no installsIt's a web page. That's it.
Every team is differentCards are dealt fresh on each open
Work saves itselfSurvives a refresh or a dropped call
Nothing is collectedIt all stays in their browser
Hand work back in one clickShare drops their Blueprint in the chat
Works on anythingLaptop, tablet, Chromebook, phone

The Wildcard is the one part that's better online. One broadcast message and every breakout room reacts at the same moment.

Good to know

Questions before you buy

What do I actually receive?

A private link to the game, plus a one-page facilitator guide for running it on Zoom or Teams. You can reuse the link with as many classes as you like.

Does every student need a device?

No. One person per team opens the link and shares their screen inside the breakout room. Everyone else talks, argues, and builds. If a student wants their own copy of the cards, the driver can send them a link that matches.

Can the whole team type at once, like a shared doc?

No, and that's deliberate. Live co-editing needs accounts and a server, which means collecting data on your students. Instead one student drives while the team talks. It keeps everyone in the conversation rather than in a document.

What if someone's internet drops?

Their work is saved in their own browser as they type, so reopening the link brings it back. If you want a copy that survives anything, hit Share and paste the link somewhere safe.

Is student data collected?

None. Everything runs inside the browser. Nothing is uploaded, there's no account, no database, and no tracking. That's a deliberate design choice, not a limitation we're working around.

Does it work on school networks?

It's a plain web page with nothing to install, so it usually passes filters that block Google Workspace or app downloads. Nothing needs to be whitelisted beyond the site itself.

Can I use it in person too?

Yes. Some facilitators put it on the projector and use it as a shared board while teams play with physical cards.

Run Awesomeville from anywhere

The Virtual Edition is a digital download, so it arrives the moment you buy it.