Awesomeville 2-minute demo
This is Awesomeville

Build a business for a town
that doesn't exist

Every team gets a strange little community with real problems. You have to build something that helps. Here's a two-minute taste, playing the same way the game plays.

Step 1 · Your town

Meet your community

Tap the card. In the box these are real cards on a real table — online, they deal themselves.

Step 2 · Your opportunities

Spot the opportunity

Flip it. Notice how it fits the town you just met.

Step 3 · Your bylaw

One rule you have to build in

Bylaws sneak real business concepts into the fun.

Step 4 · Build

Name your business

In a real session your team gets 20 minutes and a Business Blueprint. For the demo, just give your idea a name.

Step 5 · The twist

Wildcard!

Just when your plan felt safe…

That's the game

Pitch it, vote, reflect

Teams pitch in 1–3 minutes, the room votes, and an Aha! card turns the chaos into learning. The whole loop:

DrawBuildAdaptPitchReflect

In the classroom

The full game in a box. Five decks printed in Nova Scotia, cards on tables, teams arguing happily — no screens needed.

Online — the Virtual Edition

Everything you just played, turned all the way up: the full decks, every team dealt a different town, work that saves itself, and a Wildcard you broadcast to every breakout room at once.

This demo deals from a small sample deck. The full game has 10 towns, 18 opportunities, 18 bylaws, 18 wildcards, and 10 Aha! reflection cards.