In the classroom
The full game in a box. Five decks printed in Nova Scotia, cards on tables, teams arguing happily — no screens needed.
Every team gets a strange little community with real problems. You have to build something that helps. Here's a two-minute taste, playing the same way the game plays.
Tap the card. In the box these are real cards on a real table — online, they deal themselves.
Flip it. Notice how it fits the town you just met.
Bylaws sneak real business concepts into the fun.
In a real session your team gets 20 minutes and a Business Blueprint. For the demo, just give your idea a name.
Just when your plan felt safe…
Teams pitch in 1–3 minutes, the room votes, and an Aha! card turns the chaos into learning. The whole loop:
The full game in a box. Five decks printed in Nova Scotia, cards on tables, teams arguing happily — no screens needed.
Everything you just played, turned all the way up: the full decks, every team dealt a different town, work that saves itself, and a Wildcard you broadcast to every breakout room at once.
This demo deals from a small sample deck. The full game has 10 towns, 18 opportunities, 18 bylaws, 18 wildcards, and 10 Aha! reflection cards.