Entrepreneurship students actually enjoy
It teaches real skills, and your class can pick it up in minutes. No business background, no prep, nothing to install.
What students walk away with
Skills they pick up by doing, instead of sitting through a lecture.
An entrepreneurial mindset
Students learn to notice opportunities and act on them.
Creative problem-solving
Open-ended challenges with no single right answer.
Teamwork & communication
Every idea is built, debated, and pitched together.
Confidence pitching
Presenting an idea to a room, in a low-stakes, playful way.
Business fundamentals
Customers, revenue, and value — absorbed through play.
Community impact
Every business solves a genuine real-world problem.
Rather than teaching entrepreneurship through lectures, Awesomeville teaches it through play.
The Awesomeville approachEverything a facilitator needs
Every game comes with what you need to run a session and talk about it afterwards.
Fits naturally across subjects
Play it in a class, or a full workshop
Bring Awesomeville to your classroom
Join the waitlist and I'll email you when it launches, plus early pricing and free classroom resources.
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